According to a report which was confirmed by the publisher stated that Ubisoft is creating the most ambitious title of Assassin’s creed. This game a “massive online platform that evolves.”
According to Bloombox sources, the name of the game is Assassin’s creed infinity which is confirmed by the statement of Ubisoft. Is the report also said this game will feature different multiple settings and “room to expand” in the next years after release? In this new version of the game, the platform of the game and the look and feel of the game will be different but they will be connected somehow.
This game can’t be released until 2024 announced said by Reporter Jason Scheier. You also mention that UBI soft me not lunch this Assassin’s creed infinity game at all.
This new game features multiple games in one package which would be a massive departure for you Ubisoft and the series of Assassin’s creed. After a long wait for the release of the game, Ubisoft confirms the project.
The Assassin’s creed infinity will be created by many teams for example 50 different collaborated studios. Ubisoft official said in its statement that this new version game will be created in a new cross studio structure between Ubisoft Quebec and Ubisoft Montreal,
Ubisoft announced an official statement about the new game Assassin’s Creed Infinity. That statement was:
“Joint production efforts on Assassin’s Creed Infinity will be headed up by Ubisoft Montreal’s Julien Laferrière who has been named senior producer, overseeing production at both studios. Laferrière brings along extensive experience with the franchise, having worked on Assassin’s Creed since 2007 before most recently becoming a producer on Assassin’s Creed Valhalla.
Creative leads for Assassin’s Creed Infinity will be a cross-studio collaboration, as well. Jonathan Dumont and Clint Hocking will share leadership as creative directors, overseeing their respective teams at Ubisoft Quebec and Ubisoft Montreal. Dumont was previously world director on Assassin’s Creed Syndicate at Ubisoft Quebec before becoming a creative director on Assassin’s Creed Odyssey. Meanwhile, this moment marks Hocking’s return to Ubisoft Montreal, having started at the studio in 2001 as a level designer, game designer, and scriptwriter on the original Splinter Cell before becoming a creative director on Splinter Cell: Chaos Theory, Far Cry 2, and most recently Watch Dogs: Legion.
This change means we’re also evolving along with the video game industry. The pandemic and working from home have fundamentally changed the way we produce games, giving us a moment to reflect on our organization. Assassin’s Creed was born within the walls of Ubisoft Montreal and the studio built an incredible foundation for the franchise with the immense skill and creativity of its teams before Ubisoft Quebec then took the lead with Assassin’s Creed Syndicate and Odyssey, demonstrating its ability to drive the franchise even further.
Rather than continuing to pass the baton from game to game, we profoundly believe this is an opportunity for one of Ubisoft’s most beloved franchises to evolve in a more integrated and collaborative manner that’s less centered on studios and more focused on talent and leadership, no matter where they are within Ubisoft. Most importantly, Assassin’s Creed has always been developed by multicultural teams with various backgrounds and perspectives that have influenced the depiction of its characters, locations, and cultures. While we know there’s always room for improvement, we believe this new structure allows us to ensure that diversity and representation within our teams continue to grow and match that of our players.
We hope you’ll join us for this incredible journey, and we’re excited to share more on what’s coming for Assassin’s Creed Valhalla and Assassin’s Creed Infinity at a later date.
Nathalie Bouchard, Managing Director, Ubisoft Quebec and Christophe Dennis, Managing Director, Ubisoft Montreal.”