GTC 2021: Unity adding NVIDIA DLSS Support to their Game Engine

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GTC 2021 kicked off this week with a flurry of GPU news and announcements. Unity will be natively supporting NVIDIA Deep Learning Super Sampling (DLSS) in their popular game engine of interest to gamers. 

Unity Developers Can Easily Add DLSS to Add to Their Games

Developers’ ability to level up their games with the same cutting-edge technologies found in the biggest blockbusters got a lot simpler. Unity developers will soon be able to add NVIDIA DLSS to their creations in just a few clicks. Before the end of 2021, NVIDIA DLSS will be natively supported for the High Definition Render Pipeline (HDRP) in Unity 2021.2.

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At GTC 2021, Light Brick Studio demonstrated how stunning Unity games can look when real-time ray tracing and DLSS are combined. Watch their full talk for free here. You can also check out our developer interview with Unity’s Mathieu Muller, senior product manager for high-end graphics here.

NVIDIA DLSS uses advanced AI rendering to produce image quality comparable to native resolution–and sometimes even better–while only conventionally rendering a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray-traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterized graphics.

This comes hot on the heels of the announcement that DLSS support has been added as a plug-in to Epic’s Unreal Engine.

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Learn from Experts at GTC 2021 Gaming Sessions

Anyone interested in learning more about computer graphics should take a look at the gaming-centric sessions at GTC 2021 in the attached PDF. It is free to sign up and attend!

NVIDIA introduced several new Software Development Kits (SDKs) this year’s  GTC 2021 that help developers make better games and save precious time and money. Highlights include RTX Direct Illumination, adding millions of dynamic lights to environments with ease, RTX Global Illumination, calculating and adding realistic bounced indirect lighting, and NVIDIA Omniverse RTX-accelerated simulation and collaboration platform for 3D content creators, currently in open beta.

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Raunak Saha
A cs engineer by profession but foodie from heart. I am tech lover guy who has a passion for singing. Football is my love and making websites is my hobby.

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