A new preview of Returnal comes with information regarding DualScene Feature, Combat, 3D Audio

Housemarque’s next game, Returnal is going to launch in late April on PlayStation 5. This game will use the DualScene features to increase immersion and will make the combats more engaging than the previous titles of the studio.

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The Official PlayStation Blog shared some new details in a post, about how the upcoming game gonna utilize the unique features of the controller. Returnal will use haptic feedback right from the start of the adventure to make players feel what is happening on screen.

“A broadcast signal of unknown origins draws Selene, a Greek-American ASTRA deep-space scout to an unmapped world. Her arrival onto Atropos is a violent one: an explosive accident mid-orbit sends her ship Helios spiraling into a crash landing. This sequence is an excellent early showcase for what the studio’s got in store for us with the DualSense controller’s haptic feedback: every metal-crunching impact is mimicked on the controller. When a flaming Helios roars across the width of your TV screen, you feel that fatal flyby through your hands.”

The game will utilize the Adaptive Triggers at its extreme. For example, the L2 button can be pressed halfway for the zoom-in Focus Aim, and fully to activate the alt-fire mode of the weapon.

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“A great example of DualSense controller’s adaptive triggers at work: L2 will lock halfway when pulled for a zoomed-in Focus Aim (this also highlights enemy weak spots in red). Pull fully down to activate your weapon’s alt-fire mode. You can monitor alt-fire cooldown with your HUD and keep an ear out for a specific audio ping that plays when the recharge is complete. But there’s a cool detail that’s DualSense controller specific: If you keep the trigger pulled after discharge, you’ll feel a low-level vibration that’ll steadily increase in intensity, matching the weapon’s alt-fire recharge cycle.”

According to the new preview, the 3D audio design will definitely improve the Returnal experience, which will let players find the enemy via sounds.

“While wearing the Pulse 3D Wireless headset for PS5 on one cycle, I registered the sound of an enemy approaching from the rear. I whirled round, freezing my aim exactly where it was spawning, taking it out before it could pounce.”

Returnal will launch on April 30 for PlayStation 5.



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